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InvisibleMan5

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The art style is nice and clean. You can understand what different objects are and what they might do by glancing at them. The whole art style has a spirit vibe, which goes well with the philosophical theme.

The controls work well and feel responsive enough for the platforming challenges. It would be nice to have a way to turn off your ability at will, though. There were times when I had to just wait around for the ability to wear off.

The ability confused me when I first tried using it. Everything was still moving so I thought the ability wasn't working. This makes sense now though: It's a localized time freeze.

I created a video of my playthrough of the game. I thought it might be useful to see the game in action and my real-time reactions to different parts of it. Hope this video is helpful and/or entertaining!

https://www.youtube.com/watch?v=EokCqEd2HKI

Thanks for making the game! It was fun to play :)

TheIndigoAlchemist responds:

Thank you so much for the video. It is so awesome!
I will take every feedback given by everyone in consideration. At the end of the next week I will get back at the game and polish it and bring more content!
I will let everyone know when it is ready!
Till then thank you!

I've been programming and developing games since 2000. Today I am starting up an indie game development company, IfThen Software, with my family. Most of my experience is with programming multiplayer games.

Male

Indie Game Developer

United States

Joined on 7/27/13

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